Some more areas and more refinement in the new tutorial level that will be replacing the existing one.
It’s much more open, and a bit more of a playground in-between tips, with a variety of areas that use a mixture of all the basic movement mechanics. Despite being more open, I’m also trying to build it to make it a lot less likely that a player could accidentally amble past an important bit of info without noticing it. I think this will make for a more graceful introduction to the mechanics of Down Ward.