Art
A Pleasant Pi Day picture. :)
A partly polished Pi Day pic of a pastry proficient vulture, proudly presenting her pretty pie to a pleased and poofy Gable.
A partly polished Pi Day pic of a pastry proficient vulture, proudly presenting her pretty pie to a pleased and poofy Gable.
Some news! 🙂I’ll be launching a Kickstarter for Down Ward, March 29th KS pre-launch page:https://kickstarter.com/projects/fisholith/down-ward-game-owl-flight-pixel-platformer Press kit:https://playdownward.com/presskit/ There’s still plenty more to do, but everything is moving forward. It’s exciting. 😀
Photo of a “lithophane” I made of Gable. It’s a bit larger than a phone Happy Valentine’s Day all! 🙂 A lithophane is a picture that shows its image when backlit. Thin areas light up brightly, while thick areas block light and so end up darker. So all the light Read more…
Gable vaults her way up the revised Labyrinth’s vertical narrows. Hi all, I’m planning to relaunch in the very near future. I still have a little bit to do, but with the 113 update out, I’ve improved on quite a bit of the stuff I wanted to have more polished Read more…
Gable sprints past some sparky spectral spooks! Hi all! 🙂 A new Down Ward update, beta113, is out! Steam: https://store.steampowered.com/app/904700/Down_Ward/ GameJolt: https://gamejolt.com/games/Down-Ward/86985 Lots of level refinements and modifications, with some levels getting entirely new areas. Updated music. Significant improvements and additions to Gamepad support, including a new default control layout, Read more…
Gable navigates her way through a bit of Labyrinth. Hi all, for the update I just released, and for the upcoming update I’m working on now, I’m focusing on refining a bunch of Down Ward’s rough areas in UI, mechanics, and levels, in preparation for relaunch. Several of the levels Read more…
Gable covers up the spike vines, just in case. Hi all! 🙂 A new game update, beta112, is out! I’ve been working on a bunch of refinements and fixes for Down Ward, in anticipation of the upcoming Kickstarter relaunch. Some of these are aimed at softening the rather jumpy difficulty Read more…
Gable making her path a little less prickly with some heart blocks. I’m planning to soften the difficulty curve in a number of levels, and refine some of their layouts, in the next update. The gif above shows another one of the level adjustments I’m currently making. In Vinaflora (level Read more…
Gable sprints through the upper chambers of the new tutorial map. After quite a bit of work on surrounding aspects of the game, like the website and press kit, among other things, I’ve finally gotten a chance to get back to working on some of the upcoming updates to the Read more…
Gable speeds through a host of haunts! Quest for the realtime gif In the course of adding and creating elements for the website, I realized I should have a gif to go with the explanation of the Hourglass speed-run game modes. I soon encountered an unexpected complication. I recorded a Read more…